Shader thingy

A WebGL fragment shader renderer web component. A minimal setup for experimenting with WebGL Fragment Shaders, but still using two framebuffers so we can use the previous frame as a texture for the current frame.

I was/am working on another web component, El Shader, for toying with fragment shaders and you can find some of those experiments at shader.maphca.se.

The clean setup, uses default simple fragment shader code

With custom shader code to generate wavey waves (view source)

Trippy shizzle

Waves

Glitch image

Glitch on hover